Why iPhone is Every Time Wins

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Why iPhone is Every Time Wins

In its income report for last quarter, Apple said it anticipates that iPhone deals will back off this year. It’ll be the first run through in the iPhone’s history Apple has reported negative deals development.

Furthermore, in light of the fact that Apple is the iPhone organization, you’re going to see a great deal of tech savants retching fate and agony throughout the following couple of days now that Apple’s most essential, beneficial item is no more developing the way it used to.

Be that as it may, the iPhone is a long way from in a bad position.

Unless cell phones are abruptly supplanted overnight by some enchanted new innovation, the iPhone has a long, effective life in front of it. It’s not due to prevalent equipment. (A lot of other telephone producers have gadgets that can coordinate the iPhone’s specs.) It’s not as a result of predominant configuration.

It is a result of iOS designers India.

Cell phone development has slowed down to the point that it’s about unthinkable for one Android telephone to emerge from another. They all have the same applications and essential elements. There’s no real advantage to owning a Samsung telephone over a telephone from Motorola, LG, HTC, or any other person.

Yet, the iPhone is the main gadget with iOS, which has fled with the title of the most important cell phone stage.

iPhone app Developers India profit on iOS, which thusly urges them to make best applications and overhauls for the iPhone first. What’s more, when the iPhone has the best applications, it keeps clients bolted into its biological system when they’re prepared to move up to another gadget, which thusly keeps designers wedded to the stage. Etc.

It is not simply applications either. Some Apple administrations, particularly iMessage, keep clients fastened to iOS. iOS likewise serves as the establishment for other subordinate items like Apple TV and Apple Watch, something Apple’s administrators highlighted amid the income call Tuesday. What’s more, Apple keeps its iOS gadgets reliably redesigned for a considerable length of time with security fixes and new components. Numerous Android telephones quit getting new, noteworthy upgrades following a year or somewhere in the vicinity.

iOS is the genuine rock star. Not the iPhone itself. Awesome equipment is one thing, yet without an intense stage behind it, that equipment is trivial. (Take a gander at FitBit, Samsung, and GoPro’s late inconveniences in the event that you don’t trust me.)

Apple had a crazy 2015, discharging a few items and administrations with flawed plans and inquisitive use cases. Apple Music was loaded with bugs, it’s still tormented by a confounding interface. The iPad Pro can’t supplant your portable PC, in spite of Apple’s cases it can. The Apple Watch isn’t a crucial contraption for a great many people. The new Apple TV remote is an agony to utilize.

Be that as it may, the iPhone App Development was rock strong. After so long, it’s still the best cell phone you can purchase. It will presumably see a plunge in deals this year, and things might in any case be moderately rough until Apple revives the lineup with another iPhone in the fall, however there’s no indication of iOS losing its energy to Android.

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Apple to release iPhone 6S, iPhone 6S Plus and 4-inch iPhone 6C in 2015

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Apple will release three different iPhones in the second half of 2015, theiPhone 6S, iPhone 6S Plus and a 4-inch device currently being referred to as iPhone 6C.

According to the report, the flagship 6S and 6S Plus will contain next-generation A9 processors with the 6C taking on the current-gen A8 chip. All models are said to sport Corning Gorilla Glass (not sapphire crystal) as well as Touch ID and NFC hardware, presumably enabling Apple Pay.

There’s no mention of the ‘iPhone 6C’ taking on the polycarbonate body of the iPhone 5c but, given its “C” moniker, it seems logical for that to be the case if the rumors prove true.

How to Install Flash player on Android Lollipop, KitKat and Jelly Bean

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Flash player on Android Lollipop,

Again and again we get asked how to install and use Adobe Flash player with Android. Its prevalence on the internet is still huge and getting it to work on Android devices isn’t always that easy. But it can be, with a little help. Read below to find out how to get Adobe Flash player on Android.

How to install Flash Player on Android Lollipop

Use FlashFox

Using FlashFox has long-since been a favorite method for using Flash player on Android because of how effectively it renders Flash content from websites. However it’s not the perfect solution. It doesn’t always work: in our test on the Nexus 4 flash animations did not run smoothly 100% of the time. Adobe Flash is now at version 16, and as Android support stopped at version 11.1, not even FlashFox can help with content programmed with later versions. In most cases, FlashFox will suffice however.

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Use Dolphin Browser

Unlike FlashFox, Flash is not automatically set up to work with Dolphin Browser by default. Go into the Dolphin settings by tapping on the Dolphin icon in the browser. In your settings tap Web Content, and then Flash player on the next page. Set it to “Always on”.

This is only the first step in setting up Flash player for Dolphin, the next step involves navigating to a browser which uses Flash player (or just wait until you find one naturally when browsing). The first time this happens you will be asked to install Flash player, tap download when prompted (you may need to enable “unknown sources” in your settings > security > unknown sources page).

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Use Puffin Browser

Puffin Browser has two advantages over Dolphin Browser and FlashFox. Firstly, the Flash player version it supports is version 16. Secondly, it can emulate a mouse and arrow keys in an overlay like you’re browsing on desktop PC! For Puffin browser the Android Flash solution is an interesting one: Flash content is rendered in the cloud. This means that, while perfectly functional, Flash playback can tend to be choppy (as it’s usually transferring data from overseas). We recommend lowering the Flash quality in the browser settings if you experience this.

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How To Buy A Paid App In The Google Play Store

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Some Google Play apps have a price tag, which means that they are sometimes better developed, but also void (or almost) of annoying ads that invade your smartphone or tablet’s screen. With Google, it’s really easy to buy apps, but the first time might be a little tricky for newbies to Android and the smartphone world. For those who need that extra help, here is our Android for Beginners tutorial on how to buy paid apps from the Google Play Store.

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First of all, you need to have a Credit Card and add its information to your Google account. This service is called Google Wallet which you can easily configure, either when you set up your smartphone for the first time after receiving your device, or when you are buying an app. In both cases, setting it up is exactly the same.

Once you set up your device for the first time or your Google account, a new page calledEntertainment will appear. You can add your credit card info by choosing ‘Set up credit card’ and add your bank info just like you were paying for something online.

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If you decided to skip the step at the beginning, this isn’t a problem. You can simply add the payment type of your choice in the Google Play Store when you click on the price after choosing a paid app. Tap on continue and enter your info. Your card is then registered for all your future purchases. You also have the options of using a PayPal account or redeeming a Google Play Gift Card. If you want to add the payment information at any given time, even if you aren’t buying an app, go into the side menu and select My account. Here you have the same payment options that you can save.

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Once this step is done, you can now not only buy apps but also music, movies and books from Google Play without needing to add the information anew. After the purchase is complete, you will receive an email which confirms your transaction as well as your the payment details. If you are unsure about giving Google this kind of info, you can read more about Google Wallet privacy measures on their site.

Android 5.0 Lollipop

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As previewed at Google I/O, Lollipop is our largest, most ambitious release on Android with over 5,000 new APIs for developers. Lollipop is designed to be flexible, to work on all your devices and to be customized for you the way you see fit. And just like Android has always been, it’s designed to be shared.

Lollipop Forest

Lollipop is made for a world where moving throughout the day means interacting with a bunch of different screens—from phones and tablets to TVs. With more devices connecting together, your expectation is that things just work. With Lollipop, it’s easier than ever to pick up where you left off, so the songs, photos, apps, and even recent searches from one of your Android devices can be immediately enjoyed across all the other ones.

As you switch from one screen to another, the experience should feel the same. So Lollipop has a consistent design across devices—an approach we call Material Design. Now content responds to your touch, or even your voice, in more intuitive ways, and transitions between tasks are more fluid.

Lollipop also gives you more control over your device. You can now adjust your settings so that only certain people and notifications can get through, for example, when you’re out to dinner or in the middle of an important meeting. And when an important notification does come through, you can see it directly from the lockscreen.

And because we’re using our devices a lot more, there’s a new battery saver feature that extends the life of your device by up to 90 minutes—helpful if you’re far from a power outlet. We’ve enabled multiple user accounts and guest user mode for keeping your personal stuff private. And you can now secure your device with a PIN, password, pattern, or even by pairing your phone to a trusted device like your watch or car with Smart Lock. But this is just a small taste of Lollipop. Learn more on android.com.

Meet the Nexus family, now running Lollipop
Advances in computing are driven at the intersection of hardware and software. That’s why we’ve always introduced Nexus devices alongside our platform releases. Rather than creating software in the abstract, we work with hardware partners to build Nexus devices to help push the boundaries of what’s possible. Nexus devices also serve as a reference for the ecosystem as they develop on our newest release. And for Lollipop, we have a few new Nexus treats to share with you.

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First, with Motorola, we developed the Nexus 6. This new phone has a contoured aluminum frame, a 6-inch Quad HD display and a 13 megapixel camera. The large screen is complemented by dual front-facing stereo speakers that deliver high-fidelity sound, making it as great for movies and gaming as it is for doing work. It also comes with a Turbo Charger, so you can get up to six hours of use with only 15 minutes of charge.

Next, a new tablet built in partnership with HTC. Nexus 9, with brushed metal sides and 8.9-inch screen, is small enough to easily carry around in one hand, yet big enough to work on. And since more and more people want to have the same simple experience they have on their tablets when they have to do real work, we designed a keyboard folio that magnetically attaches to the Nexus 9, folds into two different angles and rests securely on your lap like a laptop.

Finally, we’re releasing the first device running Android TV: Nexus Player, a collaboration with Asus, is a streaming media player for movies, music and videos. It’s also a first-of-its-kind Android gaming device. With Nexus Player you can play Android games on your HDTV with a gamepad, then keep playing on your phone while you’re on the road. Nexus Player is Google Cast Ready so you can cast your favorite entertainment from almost any Chromebook or Android or iOS phone or tablet to your TV.

Nexus 9 and Nexus Player will be available for pre-order on October 17. Nexus 9 will be in stores starting November 3. Nexus 6 will be available for pre-order in late October and in stores in November—with options for an unlocked version through Play store, or a monthly contract or installment plan through carriers, including AT&T, Sprint, T-Mobile, U.S. Cellular, and Verizon. Specific carrier rollout timing will vary. Check outgoogle.com/nexus for more details on availability.

Android 5.0 Lollipop, which comes on Nexus 6, Nexus 9 and Nexus Player, will also be available on Nexus 4, 5, 7, 10 and Google Play edition devices in the coming weeks.

The party’s just getting started
With this latest release of Android Lollipop, we’re excited to continue working with our developer community, hardware partners, and all of you. More ideas and more creators is what gets us all to better ideas faster. And since everyone’s invited to the party, we hope you’ll join in the fun by creating and sharing an Android characterthat captures a little bit of who you are—one of a kind. Enjoy!

New Programming Language By Apple ( Swift )

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Swift is a new programming language by Apple Inc. It is for devices like iPhone, iPad and Mac. Swift is an innovative programming language designed for Cocoa and Cocoa Touch. Writing code is interactive, easy and fun, the syntax is concise yet expressive, and apps run blazing fast. Swift is ready for iOS 8 and next OS X project. Swift code works side-by-side with Objective-C.

Swift is the outcome of the deep research on programming languages, plus decades of experience creating Apple platforms. Named parameters brought forward from Objective-C are expressed in a clean syntax that makes APIs in Swift easy to read and maintain.

Inferred types make code clean and less prone to mistakes, while modules eliminate headers and provide namespaces. Memory is managed automatically, and you don’t even need to type semi-colons.

Swift has many unique features to make your code more expressive:

  • Closures unified with function pointers

  • Generics

  • Tuples and multiple return values

  • Fast and concise iteration over a range or collection

  • Structs that support extensions, methods, protocols.

  • Functional programming patterns

Interactive Playgrounds

Playgrounds make writing Swift code incredibly easy and joy. Write a line of code and the result appears quickly. If your code runs over time, you can watch its progress in the timeline assistant. The timeline displays variables in a graph, draws each step when composing a view, and can play an animated SpriteKit scene. When you’ve perfected your code in the playground, easily move that code into project. Some uses for playgrounds include:

  • Design a new algorithm, watching its results every step of the way

  • Build new tests, verifying they work before promoting into your test suite

  • Experiment with new APIs to hone your Swift coding skills

Read-Eval-Print-Loop (REPL)

The debugging console in Xcode includes an interactive version of the Swift language built right in. Use Swift syntax to evaluate and interact with your running app, or write new code to see how it works in a script-like environment. Available from within the Xcode console, or in Terminal.

Designed for Safety

Swift removes entire classes of unsafe code. Variables are always initialized before use, arrays and integers are checked for overflow, and memory is managed automatically. Syntax is tuned to make it easy to define your intent . Simple three character keywords define a variable (var) or constant (let).

The safe patterns in Swift are tuned for the powerful Cocoa and Cocoa Touch APIs. Understanding and properly handling cases where objects are nil is fundamental to the frameworks, and Swift code makes this very simple. Adding a single character can replace what used to be an entire line of code in Objective-C. This all works together to make creating iOS and Mac apps easy and safer than before.

Fast and Powerful

Swift is built to be fast. Using the incredibly high-performance LLVM compiler, Swift code is transformed into optimized native code, tuned to get the most out of modern Mac, iPhone, and iPad hardware. The syntax and standard library made to make perfect way to write your code also perform accurately.

Swift is a successor to the C and Objective-C languages. It includes low-level primitives such as types, flow control, and operators. It also offers object-oriented features such as classes, protocols, and generics, giving Cocoa and Cocoa Touch developers the performance and power they demand.

TAG : Iphone Application Development , Iphone Game Development , Android Application Development , Android Game Development

Google I / O

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Google announced about Android OS, Google Fit, Android Auto and the Google wear in its annual I/O conference.

Android L : Android KitKat’s successor is identified as Android L. This OS update will unite Web and app user experiences by Material Design interface. Android Developers can use new Polymer toolkit to design Web apps. Android L will also offer notifications on the lock screen, user detection, low power consumption and battery monitoring that shows how much battery each app is eating. Google also confirmed that Android L will help app run double fast.

Android Auto : Android Phone will supply cloud connection while the car’s LCD and controls will provide the interface. You will get Navigation via Google Maps and voice-control music selection to stream Google Play Music in to the car stereo.

Google Fit : Google has been working on Google Fit for Android in competition with Apple’s HealthKit. Google Fit will manage all of your health data in phones and wearables, and it will let Google to blend data from multiple apps and devices.

Android Wear : Android smartwatch can integrate with your phone and it lets you to control your devices. Android Wear’s “OK Google” voice command let you check incoming calls, set reminders, view notifications, send auto responses, and let you control your phone’s music app from your smart watch. Android smart watch also offers third-party apps integration.

Thus, you learn here the Android App Developers  tips start your carrier in this one of the most flourishing fields. All the tips described above will helps to start your developing. Get in touch with us at infosilicon007@gmail.com to get further information about your app development requirement.