Why iPhone is Every Time Wins

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Why iPhone is Every Time Wins

In its income report for last quarter, Apple said it anticipates that iPhone deals will back off this year. It’ll be the first run through in the iPhone’s history Apple has reported negative deals development.

Furthermore, in light of the fact that Apple is the iPhone organization, you’re going to see a great deal of tech savants retching fate and agony throughout the following couple of days now that Apple’s most essential, beneficial item is no more developing the way it used to.

Be that as it may, the iPhone is a long way from in a bad position.

Unless cell phones are abruptly supplanted overnight by some enchanted new innovation, the iPhone has a long, effective life in front of it. It’s not due to prevalent equipment. (A lot of other telephone producers have gadgets that can coordinate the iPhone’s specs.) It’s not as a result of predominant configuration.

It is a result of iOS designers India.

Cell phone development has slowed down to the point that it’s about unthinkable for one Android telephone to emerge from another. They all have the same applications and essential elements. There’s no real advantage to owning a Samsung telephone over a telephone from Motorola, LG, HTC, or any other person.

Yet, the iPhone is the main gadget with iOS, which has fled with the title of the most important cell phone stage.

iPhone app Developers India profit on iOS, which thusly urges them to make best applications and overhauls for the iPhone first. What’s more, when the iPhone has the best applications, it keeps clients bolted into its biological system when they’re prepared to move up to another gadget, which thusly keeps designers wedded to the stage. Etc.

It is not simply applications either. Some Apple administrations, particularly iMessage, keep clients fastened to iOS. iOS likewise serves as the establishment for other subordinate items like Apple TV and Apple Watch, something Apple’s administrators highlighted amid the income call Tuesday. What’s more, Apple keeps its iOS gadgets reliably redesigned for a considerable length of time with security fixes and new components. Numerous Android telephones quit getting new, noteworthy upgrades following a year or somewhere in the vicinity.

iOS is the genuine rock star. Not the iPhone itself. Awesome equipment is one thing, yet without an intense stage behind it, that equipment is trivial. (Take a gander at FitBit, Samsung, and GoPro’s late inconveniences in the event that you don’t trust me.)

Apple had a crazy 2015, discharging a few items and administrations with flawed plans and inquisitive use cases. Apple Music was loaded with bugs, it’s still tormented by a confounding interface. The iPad Pro can’t supplant your portable PC, in spite of Apple’s cases it can. The Apple Watch isn’t a crucial contraption for a great many people. The new Apple TV remote is an agony to utilize.

Be that as it may, the iPhone App Development was rock strong. After so long, it’s still the best cell phone you can purchase. It will presumably see a plunge in deals this year, and things might in any case be moderately rough until Apple revives the lineup with another iPhone in the fall, however there’s no indication of iOS losing its energy to Android.

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Apple to release iPhone 6S, iPhone 6S Plus and 4-inch iPhone 6C in 2015

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Apple will release three different iPhones in the second half of 2015, theiPhone 6S, iPhone 6S Plus and a 4-inch device currently being referred to as iPhone 6C.

According to the report, the flagship 6S and 6S Plus will contain next-generation A9 processors with the 6C taking on the current-gen A8 chip. All models are said to sport Corning Gorilla Glass (not sapphire crystal) as well as Touch ID and NFC hardware, presumably enabling Apple Pay.

There’s no mention of the ‘iPhone 6C’ taking on the polycarbonate body of the iPhone 5c but, given its “C” moniker, it seems logical for that to be the case if the rumors prove true.

How to Install Flash player on Android Lollipop, KitKat and Jelly Bean

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Flash player on Android Lollipop,

Again and again we get asked how to install and use Adobe Flash player with Android. Its prevalence on the internet is still huge and getting it to work on Android devices isn’t always that easy. But it can be, with a little help. Read below to find out how to get Adobe Flash player on Android.

How to install Flash Player on Android Lollipop

Use FlashFox

Using FlashFox has long-since been a favorite method for using Flash player on Android because of how effectively it renders Flash content from websites. However it’s not the perfect solution. It doesn’t always work: in our test on the Nexus 4 flash animations did not run smoothly 100% of the time. Adobe Flash is now at version 16, and as Android support stopped at version 11.1, not even FlashFox can help with content programmed with later versions. In most cases, FlashFox will suffice however.

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Use Dolphin Browser

Unlike FlashFox, Flash is not automatically set up to work with Dolphin Browser by default. Go into the Dolphin settings by tapping on the Dolphin icon in the browser. In your settings tap Web Content, and then Flash player on the next page. Set it to “Always on”.

This is only the first step in setting up Flash player for Dolphin, the next step involves navigating to a browser which uses Flash player (or just wait until you find one naturally when browsing). The first time this happens you will be asked to install Flash player, tap download when prompted (you may need to enable “unknown sources” in your settings > security > unknown sources page).

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Use Puffin Browser

Puffin Browser has two advantages over Dolphin Browser and FlashFox. Firstly, the Flash player version it supports is version 16. Secondly, it can emulate a mouse and arrow keys in an overlay like you’re browsing on desktop PC! For Puffin browser the Android Flash solution is an interesting one: Flash content is rendered in the cloud. This means that, while perfectly functional, Flash playback can tend to be choppy (as it’s usually transferring data from overseas). We recommend lowering the Flash quality in the browser settings if you experience this.

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Google Chromecast set up guide for beginners

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Setting up Chromecast is easy, Google just wants to make you think it’s really difficult. Well, at least that’s what we thought when we first tried to follow its instructions. If you’ve been struggling to get started with this undoubtedly fantastic product, just stick to our simple set-up guide: here is how to set up Chromecast!

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Hardware

The Chromecast is a little HDMI dongle that connects to a HDMI port on your TV. It requires power to operate, and is charged via a USB port on the back of your TV or by connecting it to a wall outlet. Begin your Chromecast journey by plugging it into a spare HDMI port on your TV and connecting the charger. Switch your TV on and change its input to the same HDMI input that your Chromecast is connected to (as you will see in the pictures, ours is plugged into HDMI 2).

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Software

Once you have connected the Chromecast dongle to your TV, use the browser on your smartphone or tablet to go to the site www.chromecast.com/setup. The page will redirect you directly to the Play Store download page for the dedicated Chromecast application. (Alternatively you can just browse the Play Store for the Chromecast app yourself, or click our link below.)

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Once it is discovered, the Chromecast device name will be displayed both on your phone and your TV screen. Tap “set-up” to begin the process and select your country. On the next screen you will be asked to verify a code shared between both devices, tap “I see the code” and then name your Chromecast, if you wish. The last step is for your wireless router. Select your router from the list and enter the password. Chromecast will connect and download the latest software version if necessary. This can sometimes take a few minutes, but after that the installation is complete! Good job.

Casting your first video

Chromecast’s numerous possibilities really deserve a separate article, but here is a simple example for playing a YouTube video on your TV. When you use certain applications on your smartphone or tablet, like YouTube, you’ll notice a new icon on the screen: this is the Chromecast icon. Tapping this will automatically transfer the video to your television screen. It’s worth noting that Chromecast is HD compatible and so the video will play in the highest resolution available.

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Your smartphone now becomes a remote control. The Chromecast application runs in the background and you can use other applications simultaneously without interrupting the video.

Google wants the Chromecast to be adopted by everyone – just look at the price: at 35 USD it beats Apple and Amazon’s TV services by a significant margin. But not just that, Google has also created a product that is, despite how it might first appear, very user-friendly. I hope we’ve proved that it is almost ready to use straight from the box. Once you have set it up, be sure to check out our Chromecast tips and tricks article to discover some other cool things you can do with it.

How To Buy A Paid App In The Google Play Store

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Some Google Play apps have a price tag, which means that they are sometimes better developed, but also void (or almost) of annoying ads that invade your smartphone or tablet’s screen. With Google, it’s really easy to buy apps, but the first time might be a little tricky for newbies to Android and the smartphone world. For those who need that extra help, here is our Android for Beginners tutorial on how to buy paid apps from the Google Play Store.

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First of all, you need to have a Credit Card and add its information to your Google account. This service is called Google Wallet which you can easily configure, either when you set up your smartphone for the first time after receiving your device, or when you are buying an app. In both cases, setting it up is exactly the same.

Once you set up your device for the first time or your Google account, a new page calledEntertainment will appear. You can add your credit card info by choosing ‘Set up credit card’ and add your bank info just like you were paying for something online.

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If you decided to skip the step at the beginning, this isn’t a problem. You can simply add the payment type of your choice in the Google Play Store when you click on the price after choosing a paid app. Tap on continue and enter your info. Your card is then registered for all your future purchases. You also have the options of using a PayPal account or redeeming a Google Play Gift Card. If you want to add the payment information at any given time, even if you aren’t buying an app, go into the side menu and select My account. Here you have the same payment options that you can save.

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Once this step is done, you can now not only buy apps but also music, movies and books from Google Play without needing to add the information anew. After the purchase is complete, you will receive an email which confirms your transaction as well as your the payment details. If you are unsure about giving Google this kind of info, you can read more about Google Wallet privacy measures on their site.

Android 5.0 Lollipop

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As previewed at Google I/O, Lollipop is our largest, most ambitious release on Android with over 5,000 new APIs for developers. Lollipop is designed to be flexible, to work on all your devices and to be customized for you the way you see fit. And just like Android has always been, it’s designed to be shared.

Lollipop Forest

Lollipop is made for a world where moving throughout the day means interacting with a bunch of different screens—from phones and tablets to TVs. With more devices connecting together, your expectation is that things just work. With Lollipop, it’s easier than ever to pick up where you left off, so the songs, photos, apps, and even recent searches from one of your Android devices can be immediately enjoyed across all the other ones.

As you switch from one screen to another, the experience should feel the same. So Lollipop has a consistent design across devices—an approach we call Material Design. Now content responds to your touch, or even your voice, in more intuitive ways, and transitions between tasks are more fluid.

Lollipop also gives you more control over your device. You can now adjust your settings so that only certain people and notifications can get through, for example, when you’re out to dinner or in the middle of an important meeting. And when an important notification does come through, you can see it directly from the lockscreen.

And because we’re using our devices a lot more, there’s a new battery saver feature that extends the life of your device by up to 90 minutes—helpful if you’re far from a power outlet. We’ve enabled multiple user accounts and guest user mode for keeping your personal stuff private. And you can now secure your device with a PIN, password, pattern, or even by pairing your phone to a trusted device like your watch or car with Smart Lock. But this is just a small taste of Lollipop. Learn more on android.com.

Meet the Nexus family, now running Lollipop
Advances in computing are driven at the intersection of hardware and software. That’s why we’ve always introduced Nexus devices alongside our platform releases. Rather than creating software in the abstract, we work with hardware partners to build Nexus devices to help push the boundaries of what’s possible. Nexus devices also serve as a reference for the ecosystem as they develop on our newest release. And for Lollipop, we have a few new Nexus treats to share with you.

Nexus-Family

First, with Motorola, we developed the Nexus 6. This new phone has a contoured aluminum frame, a 6-inch Quad HD display and a 13 megapixel camera. The large screen is complemented by dual front-facing stereo speakers that deliver high-fidelity sound, making it as great for movies and gaming as it is for doing work. It also comes with a Turbo Charger, so you can get up to six hours of use with only 15 minutes of charge.

Next, a new tablet built in partnership with HTC. Nexus 9, with brushed metal sides and 8.9-inch screen, is small enough to easily carry around in one hand, yet big enough to work on. And since more and more people want to have the same simple experience they have on their tablets when they have to do real work, we designed a keyboard folio that magnetically attaches to the Nexus 9, folds into two different angles and rests securely on your lap like a laptop.

Finally, we’re releasing the first device running Android TV: Nexus Player, a collaboration with Asus, is a streaming media player for movies, music and videos. It’s also a first-of-its-kind Android gaming device. With Nexus Player you can play Android games on your HDTV with a gamepad, then keep playing on your phone while you’re on the road. Nexus Player is Google Cast Ready so you can cast your favorite entertainment from almost any Chromebook or Android or iOS phone or tablet to your TV.

Nexus 9 and Nexus Player will be available for pre-order on October 17. Nexus 9 will be in stores starting November 3. Nexus 6 will be available for pre-order in late October and in stores in November—with options for an unlocked version through Play store, or a monthly contract or installment plan through carriers, including AT&T, Sprint, T-Mobile, U.S. Cellular, and Verizon. Specific carrier rollout timing will vary. Check outgoogle.com/nexus for more details on availability.

Android 5.0 Lollipop, which comes on Nexus 6, Nexus 9 and Nexus Player, will also be available on Nexus 4, 5, 7, 10 and Google Play edition devices in the coming weeks.

The party’s just getting started
With this latest release of Android Lollipop, we’re excited to continue working with our developer community, hardware partners, and all of you. More ideas and more creators is what gets us all to better ideas faster. And since everyone’s invited to the party, we hope you’ll join in the fun by creating and sharing an Android characterthat captures a little bit of who you are—one of a kind. Enjoy!

10 Most Hated Programming Languages!

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programming languages

Every programmer or software developer has strong opinions about the programming languages. While every programmer has his own preference, one developer’s favourite language can be another’s worst. For endless reasons like odd syntax, too much (or too little) flexibility, poor debugging capabilities etc. developers have their own hated language. So here we bring to you a list of the 10 most hated programming languages together with the reasons on why they are avoided.

10. Python

What it is: A high level, all purpose programming language that prides itself on its readability. It’s often used as a scripting language, though it can also be compiled.

Biggest complaint: Indentation is used to specify block structures rather than brackets or braces. Also, heavy use of colons and underscores and module/variable name collision.

How To Get Rid: Don’t work at Google, Yahoo or NASA.

9. LabVIEW

What it is: The Laboratory Virtual Instrument Engineering Workbench is actually a development environment for G, a visual, dataflow programming language, used for measurement and control systems. Programmers use LabVIEW to connect functional nodes via “wires” to determine execution.

Biggest complaints: The GUI programming approach can make anything beyond the simplest of tasks extremely complex.

How To Get Rid: Stay away from jobs programming instrument control (particularly lab instrumentation) or industrial automation. Also, avoid helping your kids with LEGO MINDSTORMS projects.

8. JavaScript

What it is: An interpreted language, originally developed by Netscape, used primarily as a client-side scripting language on web pages. It’s also been implemented for server-side web scripting and as an embedded scripting language.

Biggest complaints: Case sensitivity, different implementations across browsers, lack of debugging capabilities (though Firebug solves that) and odd inheritance rules.

How To Get Rid: Don’t work as a web developer.

7. Tcl

What it is: Developed as an embedded command language, the Tool Control Language has evolved into a general purpose scripting language used for things such as web applications, network administration and test automation.

Biggest complaints: The syntax is almost too simple, it lacks pointers so there’s no way to pass by reference, arrays are stored as strings, it has poor list semantics and confusing variable scoping.

How To Get Rid: Don’t work for Cisco, AOL or CNET or anyplace using AOLserver or the OpenACS platform.

6. COBOL

What it is: A language first specified in 1959, designed primarily to support business applications and government administrative functions, COmmon Business-Oriented Language legacy systems are still widely in use.

Biggest complaints: Extremely verbose syntax (it was intended to be readable by non-programmers), incompatibility between versions, and, prior to COBOL 2002, lack of support for object oriented-programming, functions and pointers.

How To Get Rid: Don’t work in government, financial services or for the military.

5. C++

What it is: An intermediate-level language created as an extension of C which supports, among other enhancements, object oriented programming. It remains one of the most popular languages, used in a wide variety of systems and applications.

Biggest complaints: Too big of a feature set, manual memory management, slow compilation speed and the fact that it allows programmers to switch between object oriented and procedural code in the same program.

How To Get Rid: Don’t work for Adobe, Google or the gaming industry, in general.

4. PHP

What it is: An interpreted language most often used for server-side scripting to generate HTML pages dynamically. It can also be used as a stand alone scripting language on many operating systems.

Biggest complaints: Inconsistent naming conventions for its many functions, security holes, no native support for Unicode, plus it often gets mixed in with presentation code (e.g., HTML, CSS).

How To Get Rid: If you do any web-based work it’s hard to avoid, but, for starters, don’t work for Facebook, and stay away from Wikimedia, WordPress, Joomla and Drupal.

3. Java

What it is: An object-oriented language originally created for interactive television and one of the most popular programming languages in use today. Java code gets compiled into bytecode, which is then interpreted by a platform-specific Java Virtual Machine, meaning Java programs are “Write Once, Run Anywhere.”

Biggest complaints: The syntax is too verbose, it’s slow, it’s not easy to pass functions, the API’s are over-engineered and lots of other languages can do what it does, but more efficiently.

How To Get Rid: Don’t develop any apps using the Android SDK.

2. Perl

What it is: A high level, interpreted, all-purpose language that’s been called a “Swiss Army chainsaw” and the “duct tape of the Internet.” Perl is used for everything from CGI scripting to system and network administration.

Biggest complaints: The main criticism against Perl, consistently, is that there too many ways to do things. So many, in fact, that it’s essentially a write-only language, meaning Perl code becomes impossible to read (and, ultimately, maintain).

How To Get Rid: Don’t become a programmer.

1. Visual Basic

What it is: A programming language and integrated development environment used primarily in the development of Windows applications with graphical user interface. Created by Microsoft and meant to be easy to use for beginners, applications are built using a combination of graphical, drag-and-drop techniques and writing code.

Biggest complaints: Its syntax is considered too verbose and strange, it requires dynamic link libraries to run, it has poor support for objected-oriented programming and the fact that it hasn’t been officially supported by Microsoft since 1998.